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1. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Master Jaraiya wrote: Fair enough, but they informed me they were looking into it, so I feel I should lend them some faith in resolving the issue. If after the issue is resolved, the HMG still feels underpowered, then I will be back on the fo...
- by PAs Capone - at 2013.07.17 20:14:00
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2. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Heard back from GM Vegas. He told me that they "appreciate the time and effort that you have put in to finding and reporting issues within the game and for the time taken to provide such in depth feedback" but that the support email is for petitio...
- by PAs Capone - at 2013.07.17 13:35:00
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3. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
This could be an oversight that CCP may not be aware of. None of them ever confirm to be heavy players so they may be completely unaware of the design flaw. We heavies have banded together before and gotten good things done for our class. We need ...
- by PAs Capone - at 2013.07.17 12:03:00
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4. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Well. since we don't seem to be enough to voices to gain a response from our Devs, I believe that we should all send in a help ticket to the support gurus and see if we cant get an answer there. If enough of us heavies ask, maybe the GM's will fee...
- by PAs Capone - at 2013.07.15 20:42:00
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5. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
I have noticed and brought this up a few times as well. It would seem that this weapon needs precise aiming to have any of the dispersion to register... Kind of takes away the whole point of having a cone of dispersion in CQC if you have to have ...
- by PAs Capone - at 2013.07.15 15:11:00
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6. [Request] LAV Signature Radius - in Feedback/Requests [original thread]
Is this stat visible in game at all? I believe that a lot of our shared problems with the LAV514 mentality, that is plaguing the game recently, could be solved by making LAV's show up on our Tac Net from a greater distance. I can see Nanohives a...
- by PAs Capone - at 2013.07.05 13:57:00
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7. [Feedback] Aiming issue specific to HMG's - in Feedback/Requests [original thread]
Its difficult because it makes a HMG user have to have precision aiming on an area denial weapon which by nature should not be a precision weapon. It would be ok to deal with if they increased the Heavy's turning speed, but that's more of a Band-A...
- by PAs Capone - at 2013.06.27 16:59:00
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8. [Feedback] Aiming issue specific to HMG's - in Feedback/Requests [original thread]
I have noticed that when tracking and aiming with an HMG that unless the small center dot on the targeting reticle is on target that the bullets in the spread circle will not register. So if the center dot is off target even by a minute amount, bu...
- by PAs Capone - at 2013.06.27 12:59:00
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9. Assault HMG Cone of Fire - in Feedback/Requests [original thread]
A new HMG variant "Precision HMG" proposed by Volgair, would be a tool that I believe most of us would use. It would give us the ability to actualy kill at the max ranges of our weapons, like every other weapon, as opposed to only notifying the en...
- by PAs Capone - at 2013.06.05 14:30:00
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10. Fixed Mini-map Orientation - in Feedback/Requests [original thread]
I would be happy with either locking north, or happier with the addition of the other 3 directions.
- by PAs Capone - at 2013.05.22 11:31:00
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11. The game sounds are ridicilous - in Feedback/Requests [original thread]
While I respect your opinion, and will fight to the death for your right to voice it, I humbly disagree with it. They may not all be perfect sounds, but they are leaps and bounds better than the gitches and dodgeball of death. Although if im hon...
- by PAs Capone - at 2013.05.08 19:23:00
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12. Viable Ingame recognition for Our Pilots - in Feedback/Requests [original thread]
In a game that pladges to hold dear the many facets of teamwork, are there any plans slated for CCP to give in game recognition to our beloved pilots? Recognition ingame meaning warpoints. Currently there is no in game reward for the valuable ass...
- by PAs Capone - at 2013.05.08 18:38:00
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13. [Request] Capturing Enemy vehicles - in Feedback/Requests [original thread]
Qn1f3 wrote: That is a great idea. Not only for the profit of scavenging other players gear. But also to get att hold of certain builds. If you have a nemesis in vehicular combat, this would be great way to get a hold of that players tactic, st...
- by PAs Capone - at 2013.05.08 12:04:00
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14. Rant of a Dissapointed Heavy - in Feedback/Requests [original thread]
I really dont understand why they saw need for such a drastic change. I think a lot of of concerns could be answered by CCP explaining their methodology for the changes. The game looks great, the gameplay feels wonky, but I need more time in the...
- by PAs Capone - at 2013.05.07 11:40:00
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15. [Request] WP/isk for vehicle-vehicle repairs - in Feedback/Requests [original thread]
This used to be possible, it was removed due to an exploit. People were damaging thei own vehicles out of battle and then repairing them.. being able to do that they could quickly build WP for orbitals. This is the reason your repair tools no long...
- by PAs Capone - at 2013.04.16 20:52:00
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16. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots. We need to know if there are mechanics in the game come Ma...
- by PAs Capone - at 2013.04.08 19:42:00
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17. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
This is a good question. Would love to see the Dev thoughts on this. It is hard to imagine that they would make an entire branch of gameplay that isnt able to do enough on the battlefield worth points, leading to SP and ISK gain. Although it is th...
- by PAs Capone - at 2013.04.08 19:28:00
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18. Request: Dare I say it... "care package" from RDV's - in Feedback/Requests [original thread]
We will be getting the ability to call in installations, I.E. supply depot's. I like the idae, but i think that its uneccessary once we can call in supply depots, and turrets, and CRU's, and all that.
- by PAs Capone - at 2013.04.03 21:13:00
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19. [Request] Remote Ammunition Array - in Feedback/Requests [original thread]
What do you think about targeting nanohives to replenish them as well? It would be nice to be able to prolong the life of a hive that has been well placed.
- by PAs Capone - at 2013.04.03 18:09:00
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20. [Request] Remote Ammunition Array - in Feedback/Requests [original thread]
A handheld tool for logis that can actively replenish ammo while on the move. This sir, is brilliant. I always seem to be looking for a hive, running around or needing to stay in its area is a pain. I like the thought of the tool having a set "c...
- by PAs Capone - at 2013.04.03 12:41:00
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